| 31. | Discord Rival Gets Overwhelmed by Exodus of Players Fleeing Age-Verification | (kotaku.com) |
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TeamSpeak seems to be rather enjoying the technical issues | |
| 6 points by thunderbong 12 hours ago | 0 comments |
| 32. | The Godless Students of London University | (historytoday.com) |
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| 3 points by samclemens 4 days ago | 0 comments |
| 33. | Climbing Mount Fuji visualized through milestone stamps | (fuji.halfof8.com) |
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Join me on a transformative journey up Mt. Fuji's renowned Yoshida trail, where I explore the art of 焼印 (iron branding) on walking sticks and the warm hospitality of hut owners. Follow along as I introduce the stations and stamps of Mt. Fuji through collected stamps and interviews, inspiring your next adventure on the Yoshidaguchi route. | |
| 4 points by gessha 12 hours ago | 0 comments |
| 34. | Show HN: Writing a C++20M:N Scheduler from Scratch (EBR, Work-Stealing) | (github.com) |
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A lightweight, educational M:N asynchronous runtime built from scratch with C++20 Coroutines. Features Work-Stealing, EBR, and Reactor-based I/O. - lixiasky-back/tiny_coro-build_your_own_MN_scheduler | |
| 3 points by lixiasky 7 hours ago | 0 comments |
| 35. | Old School Telecine, circa 1980s (2017) | (liftgammagain.com) |
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In another thread elsewhere, somebody asked about the use of joysticks in color correction. I looked all over the net and could not find it, so I managed to... | |
| 3 points by exvi 2 days ago | 0 comments |
| 36. | A Brief History of Xenopus | (asimov.press) |
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From early experiments on fertility and embryonic development to becoming the first cloned eukaryote from an adult cell, Xenopus frogs have had an outsized influence on the life sciences. | |
| 3 points by surprisetalk 4 days ago | 0 comments |
| 37. | Approaches to writing two-sentence journal entries | (alexanderbjoy.com) |
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Methods for writing and organizing your two-sentence journal. | |
| 4 points by fi-le 8 hours ago | 0 comments |
| 38. | Advice, not control: the role of Remote Assistance in Waymo's operations | (waymo.com) |
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__Advice, not control: the role of Remote Assistance in Waymo’s operations__ | |
| 15 points by xnx 4 hours ago | 2 comments |
| 39. | Hamming Distance for Hybrid Search in SQLite | (notnotp.com) |
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This article shows how I implemented semantic search in SQLite using binary embeddings and Hamming distance, enabling hybrid search without external... | |
| 4 points by enz 2 days ago | 0 comments |
| 40. | Sub-Millisecond RAG on Apple Silicon. No Server. No API. One File | (github.com) |
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🍯 Memory layer for on-device AI Agents. Replace complex RAG pipelines with a serverless, single-file memory layer. - GitHub - christopherkarani/Wax: 🍯 Memory layer for on-device AI Agents. Replace complex RAG pipelines with a serverless, single-file memory layer. | |
| 11 points by ckarani 14 hours ago | 1 comments |
| 41. | 14-year-old Miles Wu folded origami pattern that holds 10k times its own weight | (smithsonianmag.com) |
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Miles Wu folded a variant of the Miura-ori pattern that can hold 10,000 times its own weight | |
| 4 points by bookofjoe 1 day ago | 1 comments |
| 42. | Xbox UI Portfolio Site | (gabrielcabrera.co) |
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A portal to my creative work and projects. Watch my reel, explore old YouTube, and browse my picture library. | |
| 5 points by valgaze 1 day ago | 2 comments |
| 43. | Rendering the Visible Spectrum | (brandonli.net) |
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| 3 points by signa11 3 days ago | 0 comments |
| 44. | Java.evolved: Java has evolved. Your code can too | (javaevolved.github.io) |
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A collection of modern Java code snippets. Every old Java pattern next to its clean, modern replacement — side by side. | |
| 5 points by jongalloway2 14 hours ago | 0 comments |
| 45. | Labyrinth Locator | (labyrinthlocator.org) |
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| 4 points by emigre 4 days ago | 0 comments |
| 46. | "token anxiety"; or, a slot machine by any other name | (jkap.io) |
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You're absolutely right! | |
| 5 points by presbyterian 1 day ago | 0 comments |
| 47. | Why AI writing is so generic, boring, and dangerous: Semantic ablation | (theregister.com) |
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| 14 points by benji8000 13 hours ago | 1 comments |
| 48. | The Final Bottleneck | (lucumr.pocoo.org) |
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AI speeds up writing code, but accountability and review capacity still impose hard limits. | |
| 4 points by donutshop 5 hours ago | 0 comments |
| 49. | Honey bees navigate more precisely than previously thought | (uni-freiburg.de) |
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| 4 points by geox 3 hours ago | 0 comments |
| 50. | Four Column ASCII (2017) | (garbagecollected.org) |
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| 3 points by tempodox 2 days ago | 1 comments |
| 51. | Browse Code by Meaning | (haskellforall.com) |
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Navigate a repository using topic modeling | |
| 3 points by cl3misch 8 hours ago | 0 comments |
| 52. | A Deep Dive into Apple's .car File Format | (dbg.re) |
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Reverse-engineering the .car file format used by Apple's asset catalogs and how to parse it without Apple's proprietary tools | |
| 3 points by MrFinch 3 days ago | 0 comments |
| 53. | A Programmer's Loss of Identity | (ratfactor.com) |
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| 6 points by zdw 3 days ago | 0 comments |
| 54. | Phison CEO: Consumer electronics firms may fail by 2026 over AI memory crisis | (pcgamer.com) |
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This mess is going to get a lot worse before it gets better. | |
| 3 points by jamesy0ung 5 hours ago | 0 comments |
| 55. | Western Digital is sold out of hard drives for all of 2026 | (tomshardware.com) |
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Will HDDs follow RAM and SSDs when it comes to price increases? | |
| 5 points by linolevan 8 hours ago | 0 comments |
| 56. | DBASE on the Kaypro II | (stonetools.ghost.io) |
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CP/M and dBASE were industry giants with everything to lose, and they did. For a time they were the power couple to beat. | |
| 4 points by TMWNN 3 days ago | 0 comments |
| 57. | Neurons outside the brain | (essays.debugyourpain.com) |
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The three brains in our body | |
| 3 points by yichab0d 1 day ago | 1 comments |
| 58. | Rise of the Triforce | (dolphin-emu.org) |
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During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce. | |
| 3 points by max-m 1 day ago | 0 comments |
| 59. | Chess engines do weird stuff | (girl.surgery) |
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| 3 points by admiringly 12 hours ago | 0 comments |
| 60. | State of Show HN: 2025 | (blog.sturdystatistics.com) |
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| 3 points by kianN 1 day ago | 2 comments |