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31. Discord Rival Gets Overwhelmed by Exodus of Players Fleeing Age-Verification
TeamSpeak seems to be rather enjoying the technical issues
32. The Godless Students of London University
33. Climbing Mount Fuji visualized through milestone stamps
Join me on a transformative journey up Mt. Fuji's renowned Yoshida trail, where I explore the art of 焼印 (iron branding) on walking sticks and the warm hospitality of hut owners. Follow along as I introduce the stations and stamps of Mt. Fuji through collected stamps and interviews, inspiring your next adventure on the Yoshidaguchi route.
34. Show HN: Writing a C++20M:N Scheduler from Scratch (EBR, Work-Stealing)
A lightweight, educational M:N asynchronous runtime built from scratch with C++20 Coroutines. Features Work-Stealing, EBR, and Reactor-based I/O. - lixiasky-back/tiny_coro-build_your_own_MN_scheduler
35. Old School Telecine, circa 1980s (2017)
In another thread elsewhere, somebody asked about the use of joysticks in color correction. I looked all over the net and could not find it, so I managed to...
36. A Brief History of Xenopus
From early experiments on fertility and embryonic development to becoming the first cloned eukaryote from an adult cell, Xenopus frogs have had an outsized influence on the life sciences.
37. Approaches to writing two-sentence journal entries
Methods for writing and organizing your two-sentence journal.
38. Advice, not control: the role of Remote Assistance in Waymo's operations
__Advice, not control: the role of Remote Assistance in Waymo’s operations__
39. Hamming Distance for Hybrid Search in SQLite
This article shows how I implemented semantic search in SQLite using binary embeddings and Hamming distance, enabling hybrid search without external...
40. Sub-Millisecond RAG on Apple Silicon. No Server. No API. One File
🍯 Memory layer for on-device AI Agents. Replace complex RAG pipelines with a serverless, single-file memory layer. - GitHub - christopherkarani/Wax: 🍯 Memory layer for on-device AI Agents. Replace complex RAG pipelines with a serverless, single-file memory layer.
41. 14-year-old Miles Wu folded origami pattern that holds 10k times its own weight
Miles Wu folded a variant of the Miura-ori pattern that can hold 10,000 times its own weight
42. Xbox UI Portfolio Site
A portal to my creative work and projects. Watch my reel, explore old YouTube, and browse my picture library.
43. Rendering the Visible Spectrum
44. Java.evolved: Java has evolved. Your code can too
A collection of modern Java code snippets. Every old Java pattern next to its clean, modern replacement — side by side.
45. Labyrinth Locator
46. "token anxiety"; or, a slot machine by any other name
You're absolutely right!
47. Why AI writing is so generic, boring, and dangerous: Semantic ablation
48. The Final Bottleneck
AI speeds up writing code, but accountability and review capacity still impose hard limits.
49. Honey bees navigate more precisely than previously thought
50. Four Column ASCII (2017)
51. Browse Code by Meaning
Navigate a repository using topic modeling
52. A Deep Dive into Apple's .car File Format
Reverse-engineering the .car file format used by Apple's asset catalogs and how to parse it without Apple's proprietary tools
53. A Programmer's Loss of Identity
54. Phison CEO: Consumer electronics firms may fail by 2026 over AI memory crisis
This mess is going to get a lot worse before it gets better.
55. Western Digital is sold out of hard drives for all of 2026
Will HDDs follow RAM and SSDs when it comes to price increases?
56. DBASE on the Kaypro II
CP/M and dBASE were industry giants with everything to lose, and they did. For a time they were the power couple to beat.
57. Neurons outside the brain
The three brains in our body
58. Rise of the Triforce
During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.
59. Chess engines do weird stuff
60. State of Show HN: 2025