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121. Rise of the Triforce
During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.
122. Don't pass on small block ciphers
Although they are omnipresent in constrained environments and lightweight protocols, small (32-bit, 64-bit) block ciphers have a bad reputation. They ar...
123. Create bootable ISO image files which are compatible with the Amiga CD32
ISOCD-Win is a C#/.NET Windows replacement for the native Amiga ISOCD application. It creates bootable ISO image files which are compatible with the Amiga CD32 and CDTV. - fuseoppl/isocd-win
124. Robots Perform Kung Fu at China's Spring Festival Gala
125. Building for an audience of one: starting and finishing side projects with AI
My Plasma task switcher was a second too slow, so I built - and shipped - my own in Zig, without actually knowing Zig, using AI tools.
126. AI-generated password isn't random, it just looks that way
127. State of Show HN: 2025
128. What Your Bluetooth Devices Reveal About You
Building Bluehood, a Bluetooth scanner that reveals what information we leak just by having Bluetooth enabled on our devices.
129. Quamina and Claude, Case 1
130. Show HN: Auto-Layouting ASCII Diagrams
Auto-layouted ASCII/svg diagrams generated from simple configuration. Supports json, yaml, and mermaid inputs. Outputs to ASCII or SVG. - switz/box-of-rain
131. Godot maintainers struggle with 'demoralizing' AI slop PRs
132. Show HN: Scanned 1927-1945 Daily USFS Work Diary
133. Climbing Mount Fuji visualized through milestone stamps
Join me on a transformative journey up Mt. Fuji's renowned Yoshida trail, where I explore the art of 焼印 (iron branding) on walking sticks and the warm hospitality of hut owners. Follow along as I introduce the stations and stamps of Mt. Fuji through collected stamps and interviews, inspiring your next adventure on the Yoshidaguchi route.
134. Running NanoClaw in a Docker Shell Sandbox
Learn how to run NanoClaw, a Claude-powered WhatsApp assistant, inside a Docker Sandboxes shell sandbox for stronger isolation and proxy-managed API keys.
135. Show HN: Free printable micro-habit tracker inspired by Atomic Habits
Free printable monthly habit tracker inspired by Atomic Habits by James Clear. Add your habits, pick a month, and print your tracking calendar. No sign-up required.
136. Why AI writing is so generic, boring, and dangerous: Semantic ablation
137. Poor Deming never stood a chance
This post is an elaboration of a shorter post I wrote about five years ago. The two management giants of the mid-twentieth century were Peter Drucker and W. Edwards Deming. Ironically, while Drucker hails from Austria-Hungary (like me, Drucker emigrated to the U.S. as an adult) and Deming was born in the U.S., it was…
138. US plans online portal to bypass content bans in Europe and elsewhere
139. Qwen3.5: Towards Native Multimodal Agents
Qwen Chat offers comprehensive functionality spanning chatbot, image and video understanding, image generation, document processing, web search integration, tool utilization, and artifacts.
140. Old School Telecine, circa 1980s (2017)
In another thread elsewhere, somebody asked about the use of joysticks in color correction. I looked all over the net and could not find it, so I managed to...
141. Web 4.0
I built the first AI that can earn its own existence, self-improve, and replicate — without needing a human.
142. Nobody knows what programming will look like in two years
Kent Beck doesn't know what programming will look like in two years, and he's been thinking about this longer than most of us.
143. No food, no fuel, no tourists: Under US pressure, life in Cuba grinds to a halt
Cuba may be experiencing the most profound moment of economic uncertainty that the island’s residents have endured in decades if not over their entire lives.
144. The Long Tail of LLM-Assisted Decompilation
After rapid advances thanks to one-shot decompilation, progress on the Snowboard Kids 2 decompilation began to falter. This post explores the workflow evolution, tooling improvements, and fundamental LLM limits that emerged when tackling the long tail of increasingly difficult functions.
145. A Programmer's Loss of Identity
146. Impact of the "when the fun stops, stop" gambling message on online gambling
147. Show HN: Writing a C++20M:N Scheduler from Scratch (EBR, Work-Stealing)
A lightweight, educational M:N asynchronous runtime built from scratch with C++20 Coroutines. Features Work-Stealing, EBR, and Reactor-based I/O. - lixiasky-back/tiny_coro-build_your_own_MN_scheduler
148. Testing Postgres race conditions with synchronization barriers
Synchronization barriers let you test for race conditions with confidence.
149. The case for gatekeeping, or: why medieval guilds had it figured out
150. It's not just you, YouTube is partially down in outage