| 121. | Rise of the Triforce | (dolphin-emu.org) |
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During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce. | |
| 3 points by max-m 2 days ago | 0 comments |
| 122. | Don't pass on small block ciphers | (00f.net) |
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Although they are omnipresent in constrained environments and lightweight protocols, small (32-bit, 64-bit) block ciphers have a bad reputation. They ar... | |
| 9 points by jstrieb 3 days ago | 0 comments |
| 123. | Create bootable ISO image files which are compatible with the Amiga CD32 | (github.com) |
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ISOCD-Win is a C#/.NET Windows replacement for the native Amiga ISOCD application. It creates bootable ISO image files which are compatible with the Amiga CD32 and CDTV. - fuseoppl/isocd-win | |
| 4 points by doener 1 day ago | 0 comments |
| 124. | Robots Perform Kung Fu at China's Spring Festival Gala | (reuters.com) |
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| 5 points by bns 50 minutes ago | 0 comments |
| 125. | Building for an audience of one: starting and finishing side projects with AI | (codemade.net) |
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My Plasma task switcher was a second too slow, so I built - and shipped - my own in Zig, without actually knowing Zig, using AI tools. | |
| 3 points by lorisdev 2 days ago | 0 comments |
| 126. | AI-generated password isn't random, it just looks that way | (theregister.com) |
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| 4 points by praving5 9 hours ago | 0 comments |
| 127. | State of Show HN: 2025 | (blog.sturdystatistics.com) |
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| 3 points by kianN 2 days ago | 2 comments |
| 128. | What Your Bluetooth Devices Reveal About You | (blog.dmcc.io) |
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Building Bluehood, a Bluetooth scanner that reveals what information we leak just by having Bluetooth enabled on our devices. | |
| 12 points by ssgodderidge 2 days ago | 1 comments |
| 129. | Quamina and Claude, Case 1 | (tbray.org) |
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| 3 points by zdw 3 days ago | 0 comments |
| 130. | Show HN: Auto-Layouting ASCII Diagrams | (github.com) |
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Auto-layouted ASCII/svg diagrams generated from simple configuration. Supports json, yaml, and mermaid inputs. Outputs to ASCII or SVG. - switz/box-of-rain | |
| 5 points by switz 4 days ago | 1 comments |
| 131. | Godot maintainers struggle with 'demoralizing' AI slop PRs | (theregister.com) |
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| 5 points by beardyw 4 hours ago | 0 comments |
| 132. | Show HN: Scanned 1927-1945 Daily USFS Work Diary | (forestrydiary.com) |
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| 12 points by dogline 2 days ago | 1 comments |
| 133. | Climbing Mount Fuji visualized through milestone stamps | (fuji.halfof8.com) |
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Join me on a transformative journey up Mt. Fuji's renowned Yoshida trail, where I explore the art of 焼印 (iron branding) on walking sticks and the warm hospitality of hut owners. Follow along as I introduce the stations and stamps of Mt. Fuji through collected stamps and interviews, inspiring your next adventure on the Yoshidaguchi route. | |
| 4 points by gessha 1 day ago | 0 comments |
| 134. | Running NanoClaw in a Docker Shell Sandbox | (docker.com) |
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Learn how to run NanoClaw, a Claude-powered WhatsApp assistant, inside a Docker Sandboxes shell sandbox for stronger isolation and proxy-managed API keys. | |
| 3 points by four_fifths 2 days ago | 0 comments |
| 135. | Show HN: Free printable micro-habit tracker inspired by Atomic Habits | (atomichabits-calendar.com) |
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Free printable monthly habit tracker inspired by Atomic Habits by James Clear. Add your habits, pick a month, and print your tracking calendar. No sign-up required. | |
| 5 points by winmonaye 17 hours ago | 0 comments |
| 136. | Why AI writing is so generic, boring, and dangerous: Semantic ablation | (theregister.com) |
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| 14 points by benji8000 1 day ago | 1 comments |
| 137. | Poor Deming never stood a chance | (surfingcomplexity.blog) |
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This post is an elaboration of a shorter post I wrote about five years ago. The two management giants of the mid-twentieth century were Peter Drucker and W. Edwards Deming. Ironically, while Drucker hails from Austria-Hungary (like me, Drucker emigrated to the U.S. as an adult) and Deming was born in the U.S., it was… | |
| 4 points by todsacerdoti 1 day ago | 0 comments |
| 138. | US plans online portal to bypass content bans in Europe and elsewhere | (reuters.com) |
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| 12 points by c420 1 hour ago | 1 comments |
| 139. | Qwen3.5: Towards Native Multimodal Agents | (qwen.ai) |
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Qwen Chat offers comprehensive functionality spanning chatbot, image and video understanding, image generation, document processing, web search integration, tool utilization, and artifacts. | |
| 18 points by danielhanchen 2 days ago | 6 comments |
| 140. | Old School Telecine, circa 1980s (2017) | (liftgammagain.com) |
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In another thread elsewhere, somebody asked about the use of joysticks in color correction. I looked all over the net and could not find it, so I managed to... | |
| 3 points by exvi 2 days ago | 0 comments |
| 141. | Web 4.0 | (web4.ai) |
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I built the first AI that can earn its own existence, self-improve, and replicate — without needing a human. | |
| 3 points by fragebogen 7 hours ago | 1 comments |
| 142. | Nobody knows what programming will look like in two years | (leaddev.com) |
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Kent Beck doesn't know what programming will look like in two years, and he's been thinking about this longer than most of us. | |
| 6 points by chhum 11 hours ago | 0 comments |
| 143. | No food, no fuel, no tourists: Under US pressure, life in Cuba grinds to a halt | (cnn.com) |
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Cuba may be experiencing the most profound moment of economic uncertainty that the island’s residents have endured in decades if not over their entire lives. | |
| 3 points by thelastgallon 6 hours ago | 2 comments |
| 144. | The Long Tail of LLM-Assisted Decompilation | (blog.chrislewis.au) |
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After rapid advances thanks to one-shot decompilation, progress on the Snowboard Kids 2 decompilation began to falter. This post explores the workflow evolution, tooling improvements, and fundamental LLM limits that emerged when tackling the long tail of increasingly difficult functions. | |
| 3 points by knackers 2 days ago | 0 comments |
| 145. | A Programmer's Loss of Identity | (ratfactor.com) |
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| 6 points by zdw 4 days ago | 0 comments |
| 146. | Impact of the "when the fun stops, stop" gambling message on online gambling | (thelancet.com) |
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| 5 points by bilekas 10 hours ago | 0 comments |
| 147. | Show HN: Writing a C++20M:N Scheduler from Scratch (EBR, Work-Stealing) | (github.com) |
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A lightweight, educational M:N asynchronous runtime built from scratch with C++20 Coroutines. Features Work-Stealing, EBR, and Reactor-based I/O. - lixiasky-back/tiny_coro-build_your_own_MN_scheduler | |
| 3 points by lixiasky 1 day ago | 0 comments |
| 148. | Testing Postgres race conditions with synchronization barriers | (lirbank.com) |
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Synchronization barriers let you test for race conditions with confidence. | |
| 7 points by lirbank 2 days ago | 0 comments |
| 149. | The case for gatekeeping, or: why medieval guilds had it figured out | (joanwestenberg.com) |
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| 6 points by todsacerdoti 12 hours ago | 1 comments |
| 150. | It's not just you, YouTube is partially down in outage | (9to5google.com) |
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| 8 points by aqeelat 22 hours ago | 1 comments |