| 121. | Nanodevice produces continuous electricity from evaporation | (actu.epfl.ch) |
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| 3 points by geox 8 hours ago | 0 comments |
| 122. | The Only Moat Left Is Money | (elliotbonneville.com) |
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The value of human thinking is going down. The value of human attention is going up. Those two facts are pointing in very different directions. | |
| 26 points by elliotbnvl 1 day ago | 13 comments |
| 123. | European Tech Alternatives | (eutechmap.com) |
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Find European tech, software, and service alternatives that respect your data sovereignty, are GDPR compliant, and store data in Europe. | |
| 7 points by puppion 15 hours ago | 0 comments |
| 124. | Ladybird: Closing this as we are no longer pursuing Swift adoption | (github.com) |
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List of issues preventing moving forward on moving Swift 6.0 support out of an experimental state: Swift issues: swiftlang/llvm-project#8998 Details: Swift's version of LLVM is missing the fix for llvm/llvm-project#53815. This means that... | |
| 21 points by thewavelength 21 hours ago | 7 comments |
| 125. | Pocketbase lost its funding from FLOSS fund | (github.com) |
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(Cancelled) ~FLOSS/fund sponsorship~ and UI rewrite | |
| 8 points by Onavo 1 day ago | 0 comments |
| 126. | "token anxiety"; or, a slot machine by any other name | (jkap.io) |
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You're absolutely right! | |
| 5 points by presbyterian 3 days ago | 0 comments |
| 127. | Breccia: Single-file, append-only, blob storage with efficient random access | (github.com) |
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Contribute to petertodd/breccia development by creating an account on GitHub. | |
| 3 points by StingyJelly 1 day ago | 0 comments |
| 128. | Using go fix to modernize Go code | (go.dev) |
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Go 1.26 includes a new implementation of go fix that can help you use more modern features of Go. | |
| 10 points by todsacerdoti 2 days ago | 1 comments |
| 129. | Is Show HN Dead? No, but It's Drowning | (arthurcnops.blog) |
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Show HN is Hacker News’ “showcase” page where makers show and discuss what they’ve built. A few days ago I shared my own project(https://news.ycombinator.com... | |
| 24 points by acnops 2 days ago | 13 comments |
| 130. | What is happening to writing? Cognitive debt, Claude Code, the space around AI | (resobscura.substack.com) |
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"Cognitive debt," Claude Code, and the negative space around AI | |
| 4 points by benbreen 1 day ago | 0 comments |
| 131. | UK 'blocks US from using RAF bases launch Iran strike prompting anger from Trump | (dailymail.co.uk) |
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The disagreement over the use of the British military sites is behind Trump's withdrawal of his support for Sir Keir Starmer 's deal to hand over the Chagos Islands to Mauritius, a report has claimed. | |
| 4 points by Bender 1 hour ago | 1 comments |
| 132. | Show HN: I taught LLMs to play Magic: The Gathering against each other | (mage-bench.com) |
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| 7 points by GregorStocks 2 days ago | 0 comments |
| 133. | Xbox UI Portfolio Site | (gabrielcabrera.co) |
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A portal to my creative work and projects. Watch my reel, explore old YouTube, and browse my picture library. | |
| 5 points by valgaze 2 days ago | 2 comments |
| 134. | 'My Words Are Like an Uncontrollable Dog': On Life with Nonfluent Aphasia | (thereader.mitpress.mit.edu) |
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| 3 points by anarbadalov 1 day ago | 0 comments |
| 135. | I swear the UFO is coming any minute | (experimental-history.com) |
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Links 'n' updates | |
| 6 points by Ariarule 1 day ago | 0 comments |
| 136. | HackMyClaw | (hackmyclaw.com) |
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Can you hack an AI assistant via email? HackMyClaw is a prompt injection challenge. Extract secrets.env from Fiu (an OpenClaw AI) and win $300. | |
| 10 points by hentrep 2 days ago | 1 comments |
| 137. | Google Public CA is down | (status.pki.goog) |
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| 27 points by aloknnikhil 1 day ago | 4 comments |
| 138. | OpenClaw, OpenAI and the Future | (steipete.me) |
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I'm joining OpenAI to work on bringing agents to everyone. OpenClaw will move to a foundation and stay open and independent. | |
| 84 points by mfiguiere 3 days ago | 30 comments |
| 139. | The Obscure Media Theory That Explains '99% of Everything' | (derekthompson.org) |
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Or: How did America's mid-century communications theorists get it all so right? | |
| 5 points by tejohnso 23 hours ago | 0 comments |
| 140. | So You Want to Build a Tunnel | (practical.engineering) |
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| 8 points by crescit_eundo 2 days ago | 4 comments |
| 141. | Top worldwide with social-engineering and a cheat that's still undetected | (ud2.rip) |
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how we used math, reinforcement learning, and social engineering to build a universal rhythm game cheat, climb to top 20 worldwide, and get banned without ever being detected. | |
| 4 points by birdculture 5 hours ago | 0 comments |
| 142. | Tesla Sales Down 55% UK, 58% Spain, 59% Germany, 81% Netherlands, 93% Norway | (cleantechnica.com) |
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| 13 points by whynotmaybe 2 days ago | 6 comments |
| 143. | In Search of a Discord Replacement | (no-bull.sh) |
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| 5 points by ta8903 1 day ago | 3 comments |
| 144. | Neurons outside the brain | (essays.debugyourpain.com) |
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The three brains in our body | |
| 3 points by yichab0d 3 days ago | 1 comments |
| 145. | Tech firms will have 48 hours to remove abusive images under new law | (bbc.co.uk) |
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The government is proposing that intimate image abuse should be treated more severely. | |
| 5 points by mmarian 13 hours ago | 0 comments |
| 146. | Async/Await on the GPU | (vectorware.com) |
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GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming. | |
| 8 points by Philpax 2 days ago | 0 comments |
| 147. | The Economics of a Super Bowl Ad | (ro.co) |
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An inside look at the economics of Super Bowl advertising and how to think about risk, upside, and timing as a growing brand. | |
| 3 points by nnmg 3 days ago | 1 comments |
| 148. | Freedom.gov: US State Department Plans VPN Portal for Europe | (heise.de) |
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According to a media report, a portal is being prepared in the US government that will allow EU citizens to bypass blocks. This threatens a new conflict. | |
| 3 points by layer8 4 hours ago | 0 comments |
| 149. | Rise of the Triforce | (dolphin-emu.org) |
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During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce. | |
| 3 points by max-m 2 days ago | 0 comments |
| 150. | "SaaSpocalypse" Is Merely a Regression to Normal | (pawelbrodzinski.substack.com) |
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SaaS product remains a viable idea. The recent SaaS sell-off means only that such businesses are no longer privileged. It's time to hold to the standards any other company would. | |
| 6 points by flail 6 hours ago | 0 comments |